eChange

Offline retailers in Nigeria struggle with issuing change (cash) to customers daily and spend quite a huge sum of money getting small units of money from the banks. With the pandemic, it became a bad idea for money to change hands.

  • Type / Mobile

  • Duration / 5 Weeks

  • Role / Product Designer

  • Tools / UxPin • Balsamiq

The Project Brief

Design the experience for digitally issuing change to consumers.

The platform is broken into four different segments:

  • Opting in (by the merchant) to use the platform via a banking partner.
  • The merchant (owner/manager) creating/deleting cashiers, distributing the change, tracking the spend of each cashier and withdrawing leftover change from cashiers.
  • Cashier's view to dispense change to consumers.
  • Consumer view where change can be received and used to carry out micro-transactions.

The Approach

The team ideates on how to solve the problem of getting small currency denominators to customers easy and fast.

We brainstormed with our 5+ merchants ( a combination of large and small) to understand the problems and where our organization could use innovation.

With 3 of the merchants doing daily walk in customers of 20,000+ daily, we spent 48 hours observing the current cash exchange process and noticed how slow that can be as well as the multiplier effect of long queues and delay.

Next Steps

  • Wireframing
  • High Fidelity Design.
  • Prototype.

Wireframing

Per our findings from the research carried out, I created lo-fidelity using Balsamiq to present to the merchants (cashiers and managers) so they can help validate our design decisions as well as glean any order non-verbal findings from observing them.

High Fidelity Designs

Takeaways

Success Metrics

In order to measure success in this design, I’d measure

  • The time it takes to issue out change to a customer via this method and impact on wait time.
  • How convenient it is for a merchant to onboard.

Copyright © 2020 Bankole Jamgbadi. All rights reserved.